Wondrous Item, artifact (requires attunement)

As they rode the King looked lovingly on his sword, which Merlin saw and smiling said, "Which do you like best? The sword or the scabbard?". "I like the sword" answered Arthur. "You are not wise to say that" replied Merlin. "For the scabbard is worth ten of the sword, and as long as it is buckled on you you will lose no blood, however sorely you may be wounded"

Magic Item

The Scabbard of Avalon is a magic item that functions as a rod of resurrection. The scabbard regains 1 expended charge daily at dawn. If the scabbard is reduced to 0 charges, roll a d20. On a 20 the scabbard regains 1 charge.

Random Properties

Avalon the Scabbard has the following randomly determined properties:

2 minor beneficial properties
1 major beneficial property
1 major detrimental property, which is suppressed while the sword is attuned to one that is worthy

Fountain of Youth

While attuned to and wearing the scabbard, you don't age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed. The wearer can choose to appear younger or older than the age they first attuned to the scabbard.

The Scabbard is Greater than the Sword

You gain a +3 bonus to AC while wearing the scabbard. Additionally you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you dismiss this effect as a bonus action. The effect also ends if the sabbard is removed from your person. Once this power has been used, it can't be used again until the next dawn.

However Sorely Wounded

When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Notes: Bonus: Armor Class, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons

damavericks

Comments

Posts Quoted:
Reply
Clear All Quotes