Weapon (rapier), very rare

You have a +1 bonus to attack and damage rolls made with this weapon.  The damage from this weapon is considered magical.  The weapon has all the base characteristics of a rapier, including bonuses if you are proficient with a rapier.  This weapon also grants you Darkvision to a maximum range of 60 feet.

You have had to go through major magical reconstructive surgery to have this weapon fused with your arm.  Your arm looks perfectly normal to a visual examination.  The weapon cannot be removed from your body without killing you (this includes decapitation where you lose the arm).  If you are resurrected after the removal of the weapon and your arm regrows, the weapon is not part of the new arm.  

Unfortunately, lacking the innate power source inherent in a genuine Warforged, you are limited on the number of times you can use this weapon without a long rest.  You can only activate/deactivate this weapon 4 times per long rest (deactivating this weapon is part of one use).  Once you have activated and deactivated it 4 times, the weapon ceases functioning until you complete a long rest.

If you leave the weapon extended, it drains the power for one use every hour.  Once it runs out of power, it automatically retracts and becomes unusable until you complete a long rest.

You can never be disarmed of this weapon.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Sense: Darkvision, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

FerenAussie

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes