Armor (plate), rare (requires attunement)

The armor has 5 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can spend 1 charge to give one weapon you are holding the Returning property for 1 minute, so long as it doesn't have the Heavy property. Alternatively, you can spend 3 charges as a Magic action to cause the weapon to act independently of you for 1 minute. The weapon as the Animated Flying Sword statblock with the following changes:

  • The weapon deals the same Damage Die and Damage Type as normal.
  • The weapon uses your Attack Modifier to hit and Damage Modifier.
  • The weapon shares your Initiative, but goes immediately after your turn.
  • The weapon cannot use any Weapon Mastery property while animated this way.

If the animated weapon drops to 0 Hit Points, the animated effect ends and it becomes your normal weapon as it falls to the ground.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

ohiodakotastorm_369

Comments

Posts Quoted:
Reply
Clear All Quotes