Weapon (musket), very rare (requires attunement by a a creature with proficiency in muskets)

This musket has a massive, oversized barrel capable of launching heavy projectiles at incredible speed.  When firing the weapon the user must make a DC 17 Strength Saving Throw or be pushed back 10 feet and fall Prone.  If the user chooses to fail the Strength Saving Throw to allow themselves to be pushed back, they can then make a DC 17 Dexterity Saving Throw to prevent themselves from falling Prone 

On hit the musket does an additional 2d10 Force Damage to the target.  Regardless of if it hits or misses, all creatures within a 10-foot radius (including the targeted creature) must make DC 17 Dexterity Saving Throw taking 4d10 Thunder Damage and being knocked prone on a failure or half as much damage on success.  This weapon can be used to target any point within range which it will be assumed to hit in order to trigger only the area effect. 

The ammunition for this weapon is generated magically at a rate of one piece per hour while it is in the hands of the creature that is attuned to it until it reaches its capacity of 3.  It cannot be made to fire any other ammunition, and the ammo cannot be separated from the weapon without firing it.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: a creature with proficiency in muskets, Damage, Movement, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Item Tags: Damage Movement Combat

Kazok

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