Armor (shield), rare (requires attunement by a Cleric, Paladin, or Fighter)

While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.

While attuned to this Shield, when it is struck by a single target, that target is compelled to communicate or else it loses its ability to take its next action. The target creature also must make a Charisma saving throw. On a failed save, the creature can’t speak a deliberate lie until the start of its next turn. You know whether the creature succeeds or fails on its saving throw.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Cleric, Paladin, or Fighter, Combat, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2026 2:28:34 AM
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Item Tags: Combat Warding

SinginWes

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