Staff (quarterstaff), very rare (requires attunement)

This rusty flashlight can be turned on and off, casting the light Cantrip in a cone. While attuned, you gain a +1 bonus to AC, Saving Throws, and Spell Attack Rolls.

The flashlight has 16 charges, which recharge at dawn regaining 2d6+4 expended charges daily. If you expend the last charge roll a d20. On a 1 the flashlight retains the ability to cast Light but loses all other properties. On a 20 the staff regains 1d8+2 charges.

While holding this flashlight you can use an action to expend one or more charges to cast one of the following spells from the flashlight using your Spell DC and Spell Attack Bonus.

Spells - Light (0c), Magic Missile (2c) Ray of Enfeeblement (2c), Blindness (2c), Wall of Fire (4c), Blink (5c), Lightning Bolt (5c)

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

WeissKitsune86

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