Weapon (longsword), legendary (requires attunement by a Requires attunement by an air genasi to be able to freely switch between winds and use the auras)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

 A creature not born of the winds can set the blade to the version of their season which could mean season of birth or temperament. 

North Wind (winter) Boreas

While in this form the blade is a pale blue with not a mark nor mar on it. When you hit a target with the blade in winter form they have to make a con save (dc 17) or have  their dex reduced by 1 till the start of your next turn. This effect can not stack on a target

If it is attuned by an air genasi they have an aura of winter which extends in a 15 radius  and the effect changes for each time the sword hits an enemy while it is active. The base aura decreases other creatures movement speed by 10. After it has struck 3 creatures it also decreases their dex by one this can stack with the attack effect. After 6 creature the movement speed decrease goes to 15 and after 9 the dex decrease goes to 2

West wind (Spring) Zephyrus

While in this form the blade takes a light emerald hue with streaks of a darker green. While in this form if you strike an enemy you can immediately move half your movement speed without provoking opportunity attacks, as a gentle breeze effortless moves you through the battlefield

South wind(Summer) Notus

While in this form the blade is warm to the touch and is a dead red color with streaks of grays and blues. While in this form if you strike an enemy they have to make a con save (dc 17) if they fail the heat saps their strength and they have disadvantage on their next attack roll and minus 2 strength until the start of your next turn.

East wind (Fall) Eurus

While in this form the blade looks like it is made of smokey quartz and sometimes leaves a small trail in the air behind it. While in this form, before you make your first attack of the turn you can choose to increase crit chance to 18-20 if you do you have a minus 5 to hit, and if you miss you do not get any other attacks this turn.

If attuned by an air genasi while in eastern form you gain an aura that extends 15ft from the wielder, this aura adds a d8 to the wielders attack. After hitting 2 targets the aura upgrades and allows the wielder to as a bonus action release the winds stored from the use and all creatures in the aura( wielder included) have to make a dex save (dc 18) against 2d8 magical slashing damage, Half damage on save. If you release the winds your aura drops back to the first stage. At 4 hits the aura increases in size to 25ft, the damage of the release increases to 3d8 and your normal strikes have an additional d6 added to damage. 

At 7 hits the anything in the aura takes 2d4 damage on the start of their turns any projectiles traveling through the aura have disadvantage, the release damage increases to 5d8 and you add an additional d4 to your normal damage 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Requires attunement by an air genasi to be able to freely switch between winds and use the auras, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

ArlenMajor

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