An elegant if archaic silver box contains three silver darts. You have a +1 bonus to attack and damage rolls made with the darts.
Attunement to the Anchor darts grants the following benefits:
Anchoring: Upon striking something the darts become magically fixed in place and don’t move, irrespective gravity, wind, currents, etc., until Anchored to you is activated.
- A dart can hold up to 500 pounds of weight. More weight activates Anchored to you.
- Attempting to move an anchored dart, or an object struck by a dart, requires an action to make a DC10 Strength check. The object will move 1 foot on success, plus one foot for each point above the DC. Succeeding by more than 10 activates Anchored to you.
- Any creature hit by a dart must subtract their Strength score from 20 (1 dart), 40 (2 darts) or 60 (3 darts) and their movement is reduced by the remaining value.
- All creatures hit by a dart must succeed on a DC15 DEX check to Dash, Disengage, fly, or complete any other action that requires agility.
Anchored to you: As long as you are on the same plane of existence, you can use a bonus action to return one, two, or all three darts to their case through the shortest path possible. If activated in any other way, all used darts return immediately.
After each dart is used once, you must complete a long rest before it can be used again.
Lore
In their spare time, and when out visiting drinking establishments, the Knights of the Silver Hand would amuse themselves and crowds by flinging a shield, pot, or some other object and pinning it in place mid-air.
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Thrown, Vex
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