Wondrous Item, rare (requires attunement by a Play the pipes until you have annoyed at least 4 ceatures)

Crafted from darkened, polished ash wood and a stitched leather bag that feels unnervingly cold to the touch, these bagpipes carry a latent, thrumming energy. Depending on the melody played, the drones produce either a soothing, heavy hum or a discordant, terrifying wail that rattles the teeth of anyone nearby.

  • Charges: The pipes hold a maximum of 6 charges. They regain 1d4 expended charges daily at dawn.

  • Effects: While holding and playing the bagpipes, you can use an Action to expend the required number of charges to unleash one of the following effects. The saving throw DC for these abilities is 15:

    • Deafen (2 Charge): You blast a single, eardrum-piercing note. One creature of your choice within 30 feet must succeed on a Constitution saving throw or be Deafened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    • Hold Person (1 Charges): You play a chord so bowel-looseningly brown that the target completely soils their pants. One humanoid of your choice within 60 feet must succeed on a Wisdom saving throw or be Paralyzed, frozen in place by sheer, messy shock. This effect lasts only 1 round, ending automatically at the end of the target's next turn.

    • Fear (3 Charges): You cast the Fear spell.

 

Notes: Play the pipes until you have annoyed at least 4 ceatures

Previous Versions

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6/17/2026 8:44:01 AM
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