Weapon (greatclub), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A greatclub accidentally infused with great, pure magical energy. Hitting objects with this club seems to give them an unnaturally high amount of kinetic energy.

Swing

This weapon knocks any creature hit by it 5 feet away in a straight line away from the user. If that creature collides with any wall, surface, or another creature during this movement, the affected creature will take [roll]1d6[/roll] Force damage for every 5 feet absorbed by what it hits instead. If the hit creature collides with another creature during this movement, both creatures will take half the total damage of the d6's rolled. 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Force, Damage, Combat, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2026 10:04:07 PM
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Item Tags: Damage Combat

_John_Hill_

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