Once curse is lifted, the owner can pull one card per long rest. The cards conjure seemingly spontaneous events depending on the card depending on what you role on a d10.
1: Door- you magically transport to any door, portal or entrance you want that you walked through since your last long rest.
2: wealth- you role a D10 and whatever you get you add a 0 after the number. That is the amount of gold you will receive. EX: Roll D10, landed a #17, add a zero and get 170 GP instantly.
3: Servant- A unknown servant will aid you undyingly until a long rest, they will agree to do anything until death or next long rest.
4: Armor- your AC is increased by half your current AC until long rest.
5: Shadow- While trying to stealth you'll get an automatic advantage no matter what the conditions are until the next long rest.
6: Rest- All enemies fall asleep no matter what race, type, or entity they are, if no enemies are in the area then you'll take a short rest but take on the effects of a long rest.
7: Mage- all magic slots are automatically refilled, if not a magic user then you receive 3 health potions.
8: Quake- While attacking your weapons vibrate dealing double the amount you role. Not two separate rolls.
9: Healer- Instantly get al hp back and also gain half AC in temporary hp
10: summon a Djinn who will give a riddle, if you answer correctly you gain any 1 wish, if not you must fight the djinn.
Notes: Those who become part of the initiation ritual for the coven Shield of the Void. Once the box of the seer is chosen the member obtains magically the box of cards once owned by the first seer of the coven. showing fate still playes into our reality.