This vicious dagger has several cruel fishhook-like barbs running along its edge. Designed not simply to wound but to remain buried in flesh, the blade tears and catches whenever it is moved, leaving victims bleeding and desperate to remove it.
Hooked Wound
When you hit a creature with this dagger, you can choose to leave the weapon embedded in the target instead of retaining it. The target must be a creature no more than one size larger than you.
While the dagger remains embedded:
- The target takes 1d4 piercing damage at the start of each of its turns.
- The target can use an Action to remove the dagger, ending this effect.
- Another creature within 5 feet can also use an Action to remove the dagger.
- The effect ends automatically if the target receives magical healing.
- Once embedded, the dagger is no longer in your possession until it is removed.
A creature can have only one Barbed Hook Dagger embedded in it at a time.
Description
The blade is blackened steel, its edge lined with backward-facing hooks reminiscent of a predatory fish's teeth. Hunters, assassins, and bounty hunters favor these weapons, as they force wounded prey to either stop and tend their injuries or continue fighting while bleeding.
"A clean cut ends a fight. A hooked blade makes them choose how much blood they're willing to lose."
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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