Weapon (club), uncommon (requires attunement by a cleric, monk, or paladin)

These matching pair of steel knuckles can be created by smiths of any holy cloth or monastery. They are engraved with the symbols for "thoughts" and "prayers", and (at base) deal an extra 1d6 psychic and 1d6 radiant damage respectively. Also, when held over a creature whose hit points are at 0, but are not dead, you may use a main action and 1 of its 3 charges to stabilize the creature. Any spent charges are recovered at the end of a long rest or at dawn.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Psychic, Damage: Radiant, cleric, monk, or paladin, Healing, Damage, Combat, Handwear, Light, Slow

Item Tags: Healing Damage Combat Handwear

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