Armor (shield), legendary (requires attunement)
Spellguard: While holding this Shield, you have advantage on Saving Throws against Spells and other magical effects, and spell attack have Disadvantage against you.
Arcane Hunger: As a reaction you can make the shield absorb a spell. You can do this on a ranged spell attack, if the target of the spell is within 10ft of you. You can use this feature twice per long rest. If a single spell deals more than 90 damage the shield shatters.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class
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