Weapon (boomerang (obojima)), rare (requires attunement by a Bard)

To a layperson this item appears as a finely crafted boomerang. Only when a bard attunes to this weapon does it reveal its dual nature as a harp.

Magical strings manifest along the inside wings of the boomerang, allowing the bard to use it as both a musical instrument and spell casting focus. As well, of course, as a ranged weapon or a club. As a weapon, it has the Finesse and Thrown (range 60/180) properties, and does bludgeoning damage. When thrown, the damage die is [roll]1d6[/roll] plus your proficiency bonus. When used as a club, the damage die is only the [roll]1d6[/roll].

Whenever you expend a use of your Bardic Inspiration, the magic that manifests the harp strings seems to linger. The next time you hit a target with the boomerang before the end of your turn, whether by throwing or clubbing, the target takes an extra [roll]1d6[/roll] of Force damage.

The attuned bard gains a bonus to Charisma (Performance) checks equal to 1 roll of a bardic inspiration die when using it as an instrument.

 

When thrown, the boomerang returns to an unoccupied space adjacent to you. As a reaction, you can choose to catch it.

Notes: Bard, Damage, Combat, Instrument, Bard, Finesse, Special, Thrown

Item Tags: Damage Combat Instrument Bard

NecroMady

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