Weapon (dagger), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

As a bonus action, you can expend a charge to generate a blade of crystal energy for 1 minute. While this blade lasts, the dagger functions as a rapier and deals an additional 1d6 force damage on a hit.

The dagger has 6 charges and regains 1d4 + 2 charges daily at long rest.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

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Item Tags: Damage Combat

vkeb02

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