Weapon (greatclub), uncommon

a small green arcane aura pulsates around this stick making anyone who walks within 15feet of the stick becomes uncontrolably happy. 

to prevent this a the player must succeed in a DC 14 wisdom saving throw if succesful they also gain one temporary hit point.

the wand has 5 charges of cure wounds also giving advantage to the afflicted.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Two-Handed, Push

pocketdice

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