Weapon (laser pistol), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

 If you have cast a spell before using this weapon, you may make a bonus action attack dealing 2d6 damage of the same elemental damage type of the last spell you cast. If the last spell you cast only dealt physical damage, this effect will deal radiant damage.

This fascinating, runed tube of stone has been attached to the handle of a hand-crossbow. On the side of the grip is inscribed in Aeorian runes, "CAUTION: Use only if test subjects escape containment."

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Range, Ammunition (Firearms), Reload, Vex

Item Tags: Damage Combat

Noah_2929

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