No longer blackened by undeath, the blade has become brilliant platinum edged with radiant sapphire light. The jagged maw has smoothed into elegant draconic fangs, while silver scales ripple across the fuller like living armor. The weapon no longer whispers with hatred—it roars with conviction.
When drawn, ghostly platinum dragons circle overhead before fading into radiant embers.
"Justice without mercy is tyranny. Mercy without justice is weakness."
Platinum Binding
While attuned to Bahamut's Judgment:
You gain resistance to Radiant, Necrotic, and Psychic damage.
You cannot be Frightened.
You have advantage on saving throws against being Charmed.
Platinum Judgment
Once per turn, when you hit a creature, you may force it to make a DC 17 Constitution saving throw.
On a failure, the creature is Blinded until the start of your next turn.
Dragons and undead make this saving throw with disadvantage.
Dragonlord's Wrath
Once per long rest, as an action, unleash a devastating 30-foot cone of platinum dragonfire.
Each creature of your choice in the area must make a DC 17 Dexterity saving throw.
On a failed save, a creature takes 10d6 radiant damage and is Blinded until the end of your next turn.
On a successful save, it takes half damage.
Dragon King's Bite
On your turn, when you reduce a creature to 0 hit points with this weapon, you may immediately make another melee weapon attack against a different creature within reach.
You may use this feature once per long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Radiant, Damage: Force, Resistance: Necrotic, Bonus: Magic, Resistance: Radiant, Resistance: Psychic, Enable Feature: Enable Hex Weapon, Enable Feature: Enable Pact Weapon, Immunity: Frightened, Advantage: Charmed Saving Throws, Heavy, Two-Handed, Graze
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