Wondrous Item, rare (requires attunement by a Must be a level 5 character or higher. Cannot be attuned by: Undead, Constructs, Fiends, Celestials.)

When the wielder reaches zero HP for the first time, instead remain at 1 HP and be teleported away to a predetermined safe location of the wielder's choice. The wielder has to have physically been there to have determine it as a safe location. Any location the wielder has been may be a valid location, the perceived safety of the location is up to the wielder. Once this effect is burned up, the amulet loses it's magical affect, but does not lose its attunement to the wearer. It becomes a useless heap of metal, and cannot be unattuned from.

Notes: Must be a level 5 character or higher. Cannot be attuned by: Undead, Constructs, Fiends, Celestials., Teleportation, Negation, Combat, Warding, Necklace

Item Tags: Teleportation Negation Combat Warding Necklace

SleepyKatChaos

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