You have a +3 bonus to attack and damage rolls made with this magic weapon.
Spend 1 - 5th level or above spell slot or 20 hp to unleash an arts fire vortex.
( 15ft radius), (6d8) fire damage in Dex save fail successfully save half damage stays on field for 2 rounds and leaving or entering the vortex requires a Dex save.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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