Weapon (longsword), artifact (requires attunement by a no requirements )

Arcaeon, Storm Incarnate

Artifact (Longsword)

"The oldest dragons remember the storm. The oldest giants remember the silence that followed. No god claims to have forged the blade, and none deny fearing it."

Weapon Statistics

+3 Longsword

Versatile (1d8 / 1d10)

Deals an additional 2d8 Lightning damage on every hit.

The weapon counts as magical.

The wielder gains resistance to Lightning and Thunder damage.

The wielder cannot be unwillingly moved by wind.


Heart of the Tempest

Whenever initiative is rolled...

roll a d6.

Roll Storm State
1 Calm Before the Storm
2 Heavy Rain
3 Rolling Thunder
4 Lightning Storm
5 Hurricane Winds
6 Eye of the World

The sword changes personalities each combat.

Every battle feels different.


Calm Before the Storm

The blade hums quietly.

Every missed attack may immediately be rerolled once.


Heavy Rain

The battlefield becomes slick.

Your movement ignores difficult terrain.

Enemies have disadvantage on opportunity attacks against you.


Rolling Thunder

Every successful hit forces a Strength save.

Failure knocks the target prone.


Lightning Storm

Every critical hit releases chain lightning.

Choose up to three creatures within 20 feet.

Each takes 4d8 Lightning damage.


Hurricane Winds

You gain a flying speed equal to your walking speed.

You cannot end your turn airborne unless something supports you.


Eye of the World

The rarest state.

The battlefield becomes strangely quiet.

The first attack you make each turn automatically hits.

Critical hits occur on 18–20.

All Lightning damage ignores resistance.


Tempest's Wrath

Once per Long Rest

Raise Arcaeon toward the sky.

The heavens answer.

A colossal bolt of lightning crashes onto a point within 300 feet.

Creatures in a 30-foot radius take

12d10 Lightning

8d10 Thunder

Dexterity Save for half.

Structures automatically take maximum damage.

For one minute afterward...

the battlefield becomes difficult terrain as violent winds rage.


Ride the Storm

Bonus Action

Once per Short Rest

Transform into living lightning.

Teleport to any location you can see within 120 feet.

Creatures adjacent to both your departure and arrival points take 2d8 Lightning damage.


King's Thunder

Whenever you reduce a Large or larger creature to 0 HP...

or score a critical hit...

you gain one Storm Charge.

Maximum: 5

Storm Charges may be spent:

• Add 2d8 Lightning damage.

• Automatically succeed one Strength or Dexterity saving throw.

• Fly until end of turn.

• Ignore all falling damage this turn.


Stormbreaker

Arcaeon was born to fight the impossible.

Against creatures Huge or larger...

Giants...

Dragons...

Elementals...

Titans...

Primordials...

and Constructs...

your attacks deal an additional 3d10 Lightning damage.


The Sky Remembers

If Arcaeon is ever raised toward the heavens during a natural thunderstorm...

the storm immediately intensifies.

Rain becomes torrential.

Thunder becomes deafening.

Lightning begins striking nearby terrain.

The wielder gains:

  • Immunity to Lightning damage.
  • A flying speed of 60 feet.
  • One additional attack whenever they take the Attack action.

This lasts for 1 minute.

Afterward the wielder gains one level of exhaustion.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: no requirements , Versatile, Sap

budderbaca15

Comments

Posts Quoted:
Reply
Clear All Quotes