Weapon (longbow), artifact (requires attunement by a dexterity of 15 or higher or hitting an arrow from at least half a mile away with the bow before attunement)

Astraeus, the Star Hunter

Artifact (Longbow, requires attunement)

"Every star in the night sky is an arrow that never missed." — Ancient Elven Proverb

Weapon Statistics

  • Weapon Type: Longbow
  • Rarity: Artifact
  • Damage: 1d8 Piercing
  • Properties: Ammunition (special), Heavy, Two-Handed
  • Range: 150/600 ft.
  • Magic Bonus: +3

Endless Constellation

The bow creates its own ammunition.

Whenever you draw the string, a radiant arrow of starlight forms.

These arrows disappear immediately after striking or missing.

They count as magical ammunition.


Guiding Star

Attacks made with Astraeus ignore:

  • Half Cover
  • Three-Quarters Cover

Long-range attacks no longer impose disadvantage.

Magical darkness does not affect attacks made with this bow.


Hunter of the Horizon

Once per turn, if you attack a creature farther than 100 feet away:

Deal an additional

4d8 Radiant damage.


Falling Star

When you score a critical hit:

The arrow erupts into celestial fire.

The target suffers:

  • an additional 8d8 Radiant damage

Every hostile creature within 15 feet:

  • takes 4d8 Radiant damage

The impact leaves glowing cracks in stone and earth that slowly fade over the next hour.


Constellation Mark

Whenever you damage a creature:

You may choose to mark it for one minute.

While marked:

  • You always know its direction, even across planes if on the same world.
  • It cannot benefit from being Invisible against you.
  • Your attacks ignore any disadvantage caused by long distance.

Only one creature may be marked at a time.


Starstep

As a Bonus Action.

Teleport to any location within 60 feet that you can see under open sky.

Uses equal to your proficiency bonus per Long Rest.


Meteor Arrow

Once per Long Rest

You draw every visible star into a single arrow.

Choose a point within the bow's maximum range.

The arrow streaks silently across the battlefield before striking like a falling star.

Creatures within a 20-foot radius make a Dexterity saving throw.

On a failure:

  • 15d8 Radiant damage
  • 15d8 Force damage
  • knocked prone

On success:

Half damage.

The ground becomes molten glass where the arrow lands.


The Sky Has No Distance

At 17th level (or once fully awakened):

You may target any creature whose location you know, provided they are on the same plane.

Range becomes effectively unlimited.

The arrow simply travels until it arrives.

Mountains.

Clouds.

Forests.

Walls.

None prevent the shot.

Only total cover created by divine magic or an artifact can stop it.


Wish Upon a Star

Once per Month

The bow shines brighter than the moon.

For one minute:

  • Every attack automatically creates a radiant arrow.
  • Attacks ignore all resistance and immunity.
  • Every successful hit deals an extra 6d10 Radiant damage.
  • You may make one additional ranged attack whenever you take the Attack action.

The stars themselves seem to dim while this ability is active.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: dexterity of 15 or higher or hitting an arrow from at least half a mile away with the bow before attunement, Ammunition, Heavy, Range, Two-Handed, Slow

budderbaca15

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