Weapon (spear), legendary (requires attunement by a willing creature studying the item for 1 hour.)

"Embroiled in the Blood War, a mighty hero found himself face to face with the demon lord Yeenoghu. The legends say their battle raged on for six days. At the end of the sixth day the hero heaved his storied warhammer and swung at Yeenoghu with as much strength as he could muster, shattering the head of his hammer and knocking the largest of his foes' fangs to the ground. As Yeenoghu reeled in pain, the hero picked the fang up off of the ground, stumbled forward and drove it deep into the demon lord's chest. Utterly exhausted the hero sat back to watch his foe dissolve. As the sulfuric smoke cleared and the carcass dissipated, his eyes settled on the fang. Left behind for reasons the hero didn't understand. A trophy from the gods, an acknowledgment of power, A parting threat from Yeenoghu? None of it mattered as he picked up the fang. he went searching for his hammer to asses the damage... all that was left was the haft, he looked at it, then to the fang. Chuckling to himself he said, ''I've got an idea.'' "

 

Attacks made with this weapon deal an additional 2d6 psychic damage as the targets are viciously mocked by a distant voice deep within their mind.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

You gain expertise in intimidation as well as advantage on any intimidation checks.

Critical hits cause targets to become frightened of you for 1 minute. The target can make a WIS saving throw at the end of each of its turns to end the effect DC 18

Grants you the ability to cast a superior Thaumaturgy spell at will

  • Your voice booms up to six times as loud as normal for 10 minutes.
  • You cause flames to flicker, brighten, dim, or change color for 10 minutes.
  • You cause harmless tremors in the ground for 10 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 10 minutes.
  • You grow small horns and/or fangs for 10 minutes
  • You cause up to six objects equaling no more than a combined six pounds to levitate within 30 feet of you for 10 minutes

As a bonus action you may call Yeenoghu's Fang to your hand if it is on your same plane of existence and you are attuned to it.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Psychic, Expertise: Intimidation, Advantage: Intimidation, Frightened, willing creature studying the item for 1 hour., Teleportation, Damage, Control, Communication, Buff, Social, Debuff, Utility, Combat, Thrown, Versatile, Sap

Item Tags: Teleportation Damage Control Communication Buff Social Debuff Utility Combat

OrcsAreFriendsNotFodder

Comments

Posts Quoted:
Reply
Clear All Quotes