Wondrous Item, unknown rarity

The wise wizard keeps a copy of all their spells safely tucked away in case of disaster. We supplement our spellbook with a trusty lock secure enough to dissuade curious goblins.

This 100-page leather-bound tome can be used as a Spellbook. It is closed with a lock that comes with a key. As a Utilize action, a creature can try to pick the lock using Thieves’ Tools, doing so with a successful DC 15 Dexterity (Sleight of Hand) check.

This Spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the Spellbook doesn’t deteriorate with age.

Pages of the tome contain, seemingly, every ritual there is: 

Level Name School Casting Time Duration Range/Area Attack/Save Damage/Effect Special
1 1st Alarm Abjuration 1 Minute 8 Hours 30 ft. (20 ft. Cube) Detection M
2 1st Comprehend Languages Divination 1 Action 1 Hour Self Social M
3 1st Detect Magic Divination 1 Action 10 Minutes Self (30 ft. Sphere) Detection C
4 1st Detect Poison and Disease Divination 1 Action 10 Minutes Self (30 ft. Sphere) Detection C, M
5 1st Find Familiar Conjuration 1 Hour Instantaneous 10 ft. Summoning M
6 1st Identify Divination 1 Minute Instantaneous Touch Detection M
7 1st Illusory Script Illusion 1 Minute 10 Days Touch Communication M
8 1st Purify Food and Drink Transmutation 1 Action Instantaneous 10 ft. (5 ft. Sphere) Utility
9 1st Speak with Animals Divination 1 Action 10 Minutes Self Communication, Social
10 1st Tenser's Floating Disk Conjuration 1 Action 1 Hour 30 ft. Detection M
11 1st Unseen Servant Conjuration 1 Action 1 Hour 60 ft. Movement, Utility M
12 2nd Animal Messenger Enchantment 1 Action 24 Hours 30 ft. CHA Save Communication, Social M
13 2nd Augury Divination 1 Minute Instantaneous Self Foreknowledge M
14 2nd Beast Sense Divination 1 Action 1 Hour Touch Detection C
15 2nd Deryan's Helpful Homunculi Conjuration 1 Action 8 Hours Self M
16 2nd Gentle Repose Necromancy 1 Action 10 Days Touch Warding M
17 2nd Homunculus Servant Conjuration 1 Hour Instantaneous 10 ft. M
18 2nd Locate Animals or Plants Divination 1 Action Instantaneous Self Detection M
19 2nd Magic Mouth Illusion 1 Minute Until Dispelled 30 ft. Communication M
20 2nd Silence Illusion 1 Action 10 Minutes 120 ft. (20 ft. Sphere) Control C
21 3rd Feign Death Necromancy 1 Action 1 Hour Touch Blinded, Buff, Debuff, Deception M
22 3rd Leomund's Tiny Hut Evocation 1 Minute 8 Hours Self (10 ft. Sphere) Utility M
23 3rd Meld into Stone Transmutation 1 Action 8 Hours Touch Movement
24 3rd Phantom Steed Illusion 1 Minute 1 Hour 30 ft. Movement
25 3rd Water Breathing Transmutation 1 Action 24 Hours 30 ft. Buff M
26 3rd Water Walk Transmutation 1 Action 1 Hour 30 ft. Movement M
27 4th Divination Divination 1 Action Instantaneous Self Foreknowledge M
28 5th Commune Divination 1 Minute 1 Minute Self Foreknowledge M
29 5th Commune with Nature Divination 1 Minute Instantaneous Self
Utility, Environment,
Exploration,
Foreknowledge
30 5th Contact Other Plane Divination 1 Minute 1 Minute Self
Communication,
Foreknowledge
31 5th Rary's Telepathic Bond Divination 1 Action 1 Hour 30 ft. Communication M
32 6th Drawmij's Instant Summons Conjuration 1 Minute Until Dispelled Touch Teleportation, Detection M
33 6th Forbiddance Abjuration 10 Minutes 1 Day Touch (40,000 ft.) Radiant, Control M

Previous Versions

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Ian_Volf

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