Wondrous Item, legendary

Base AC 19

10ft fly speed //40ft speed on ground

Damage resistances: poison, (non-magical) slashing, bludgeoning 

Temporary hitpoints: 40

Base increase to +2 in STR and DEX

 

Spells known by the armor 

Docent: Identify, detect magic (2 charges /per day)

Hearthwood: cure wounds ( 2 charges self only)

Khyber: 1st level spell equivalents

 

 (1 charge each)

Magic missile

Heat metal

Hunter’s mark

 

If the armor were to drop down 0 Hitpoints, the armor has a chance of exploding. The wearer must roll a DC 17 int. Check to prevent it, or a DC 20 dex check to escape the armor in time. Or else suffer 4D6 force damage and 4D6 fire damage.

 

The destruction of the armor renders it unusable. DC 17 tinkerer's tools to repair it, with 3000gp worth of materials to fix.

Notes: Resistance: Poison, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Set: Armor Class

NetherTorch

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