Wondrous Item, legendary (requires attunement by a Requires Neural Synchronization, Optic Implant)

A titanium forearm computer linked to the user's optic implant and firearm targeting systems. Originally developed for elite corporate response teams, only a handful survived the Corporate Wars.

Gain a +2 bonus to Initiative.

You cannot be surprised while conscious.

Adaptive Fire Control Once on each of your turns when you hit a creature with a firearm attack: Choose one effect.

  • Pinning Burst O Target's speed is reduced by 15 feet until the start of your next turn.
  • Suppression The next attack against that creature before your next turn has Advantage.
  • Sensor Mark The creature cannot benefit from Invisible or Hidden against your allies until the start of your next turn.

 

Tactical Charges The Aegis contains 4 Charges It regains 1d4 charges after a Long Rest.

  • Quick Command        Reaction - 1 Charge When an ally within 60 feet makes an attack roll or saving throw: Add 1d8 to the roll after seeing the die but before knowing the outcome.
  • Cover Analyzer           Bonus Action - 1 Charge Choose an ally within 60 feet Until the start of your next turn: Ignore Half Cover. Ignore Three-Quarters Cover. The first firearm attack deals an extra 1d8 damage.
  • Threat Priority             Bonus Action - 1 Charge Mark one enemy within 120 feet. Until the start of your next turn Allies gain advantage to attack rolls against it. The target cannot benefit from Opportunity Attack reactions.
  • Emergency Protocol   Reaction - 2 Charges When an ally within 30 feet would be reduced to 0 HP: Instead They drop to 1 HP. May immediately move up to half their Speed without provoking Opportunity Attacks. Once used, this function cannot be used again until after a Long Rest. 

    Battlefield Overclock  Action -4 Charges For 1 minute, you become the battlefield coordinator. At the start of each of your turns choose two allies within 60 feet. Each chosen ally gains one of the following:

    Move up to half Speed without provoking Opportunity Attacks.

    Gain Advantage on their next attack. Gain Temporary HP equal to your Proficiency Bonus + Dexterity modifier.

    Reload or clear a jam without spending an action (if your firearm rules use reloading or jams).

    While Battlefield Overclock is active: You may use Quick Command without spending Charges once each round. You cannot activate Battlefield Overclock again until finishing a Long Rest.

     

Notes: Bonus: Initiative, Immunity: Surprise, Requires Neural Synchronization, Optic Implant

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2026 9:41:06 PM
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7/2/2026 9:43:04 PM
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Freylo08

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