Weapon (rapier), very rare (requires attunement by a by the heir of the Zhou bloodline)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Awakened Spirits: Once per dawn, while in combat, you may use a bonus action to commune with the sword to gain one of your ancestors' abilities for one minute. The DM will choose, but for example you might gain the ability to cast Resilient Sphere, Misty Step, or Dimension Door.

Spiritual Guidance: Once per combat, when you would miss on a melee attack with this weapon, reroll the attack. If the second roll hits, add an additional 3d6 force damage.

You have a +2 bonus to attack and damage rolls made with this weapon.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, by the heir of the Zhou bloodline, Finesse, Vex

Molybdenumblue

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