This sturdy leather bandoleer is fitted with six rune-etched loops, each designed to securely hold a wand. Tiny silver glyphs shimmer across its surface whenever a wand is placed within one of the loops.
While wearing the bandoleer, you gain the following benefits.
Arcane Draw
You can draw or stow a wand from the bandoleer without using an object interaction.
Additionally, once on each of your turns, you can replace the wand you are holding with another wand stored in the bandoleer as part of the action used to activate that wand.
Arcane Conduit
The bandoleer can be attuned to up to six magic wands. They can only store wands that contain spells up to level 4
While a wand is stored in the bandoleer, it remains attuned to you (if required), even when not in your hand.
Arcane Reservoir
It has 5 charges and regains 1d4 + 1 expended charges each dawn.
Any wand stored in the bandoleer share the charges stored, when you expend the last charge stored in the bandoleer, the wands are not destroyed. Instead, they becomes inert until the next dawn.
Notes: Magic Item Name - Bandoleer of wands, Requires Attunement - True Attunement Description - By a Sorcerer, Warlock, or Wizard
Previous Versions
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