An intricate firearm of brass, darkwood, and etched mithral. This weapon can store Magic crystals to fire different elemental rounds
Crystal types:
Diamond = Lightning 2d10
Sapphire = Cold 1d10
Ruby = Fire 2d6
Emerald = Necrotic 4d4
Topaz = Force 1d12
At Uncommon this rifle can use 1 type of crystal only
At Rare this rifle can use up to 3 types of crystal
At Very Rare this rifle can use all Crystal types
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Fire, Damage: Lightning, Damage: Force, Damage: Cold, Damage: Necrotic, Requires attunement by Artificer, Artificer, Ammunition, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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