Weapon parry: As a reaction when a creature within range of a weapon you are wielding hits you with a attack, you may make a special melee attack against them with that weapon. If the attack hits, you roll and calculate the damage as usual, but rather than damaging the enemy you reduce the damage by the total, if the total is higher than the original attack the enemy is stunned until the end of their next turn.
Dodge step: When an enemy attack hits you may use your reaction to dodge step, allowing you to move 5 feet in any direction without provoking opportunity this can only be used as long as your movement isn't 0, you must make a DC 12th dexterity saving throw if you succeed you take no damage if you fail you take half damage
Unencumbered Movement: when you move you ignore difficult terrain, can pass through hostile creatures, and don’t need to spend extra movement to climb or swim.while you are wearing armor, your speed increases by 10 feet, and the distance you can move when using the Dodge Step increases by 5 feet.
Notes: Buff, Jewelry
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