This amulet carries 2d4 + 2 magical charms carved into amethyst, lapis lazuli, or labradorite. It also has many nonmagical charms carved from precious metals, such as adamantine, copper, electrum, mithral, etc. If a magically carved charm is removed from the amulet, that charm loses its magic for the day.
Six types of magically carved charms exist. An amulet can have more than one charm of the same type. To use one, you must be attuned to the amulet. Each charm contains a spell that you can cast from it as a Bonus Action. Once a magically carved charm’s spell is cast, that charm can’t be used again until the next dawn.
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1d20 |
Charm |
Spell |
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1–5 |
Blessing Charm |
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6–11 |
Wound Closing Charm |
Cure Wounds (level 5 version) |
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12–15 |
Unailing Charm |
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16–17 |
Curing Charm |
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18-19 |
Healing Charm |
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20 |
Reviving Charm |
Notes: Cleric, Druid, or Paladin
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