This magic arrow is has a jagged arrowhead formed with a semitransparent pale blue material, reminiscent of ice. This arrow deals magical cold damage instead of its usual damage type.
Once this arrow is drawn, you can use your bonus action to focus on the arrow, causing it to glow with icy evocation magic. This glowing arrow deals an extra 1d8 cold damage and if the hit target is a creature, it must succeed on a DC 13 Constitution saving throw or be frozen solid, effectively petrified, until the end of its next turn. If the target has resistance or immunity to cold damage, it automatically succeeds on this saving throw. If the target has vulnerability to cold damage or compromises of water, it rolls this saving throw with disadvantage. If the target takes any fire damage while petrified in this manner, the conditions ends. If the target is a body of water, it creates a 5ft cube block of ice.
Once it hits a target, this arrow is no longer magical.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Cold, Damage: Cold, Damage, Combat, Bane, Ammunition, Heavy, Range, Two-Handed, Slow
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