Weapon (lance), very rare (requires attunement)

The Banner of Valor is a long banner attached to a lance-like flagstaff. Seeing its colors fly inspires allies and challenges foes.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

The Banner has 2 charges, and regains all expended charges each dawn. As a bonus action, you can expend 1 charge and plant a spectral copy of the banner in the ground that waves gloriously in the wind(whether or not wind is present) for 1 minute. The spectral banner exudes a 30-foot emanation which has one of the following effects, that you choose when planting the banner:

Challenge. Hostile creatures who enter the emanation for the first time on a turn, or start their turn there, must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls against creatures other than you and cannot leave the emanation.

Inspire. Allied creatures within the emanation add 1d4 to all attack rolls and saving throws.

Rally. Allied creatures who enter the emanation for the first time on a turn, or start their turn there, gain 15 temporary hit points and are immune to the frightened condition until the start of their next turn.

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

DragonsNDragons

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