Wondrous Item, rare (requires attunement by a A creature must be proficient with Brewer's Supplies or be a Monk with the Way of the Drunken Master subclass.)

This ancient barrel is carved from sacred oak and reinforced with silver bands engraved with images of feasts, dancing figures, overflowing cups, and ancient celebrations.

Despite its impressive size, the barrel weighs only 70 pounds, as though the magic within refuses to acknowledge the impossible amount of liquid it contains.

Created centuries ago by Saint Dionysius, patron of celebration, revelry, and fellowship, the barrel was never meant simply to provide endless alcohol. It was created to ensure that no gathering of friends, allies, or strangers would ever end because the cup ran dry.

The barrel has passed through the hands of kings, tavern keepers, adventurers, and wandering priests. Some believe the Order of St. Dionysius still searches for the relic, believing only those who understand the true purpose of celebration are worthy of keeping it.


Attunement

Attuning to the Barrel of Eternal Alcohol requires a Short Rest spent sharing a drink with another creature while holding the barrel.

Once attuned, the barrel recognizes you as its keeper.


Properties

Eternal Supply

While attuned to the barrel, you can use an action to open the lid and pour a drink.

The barrel contains an infinite supply of one type of alcoholic beverage.

When you first attune to the barrel, roll a d20 or choose a result from the table below.

After 1d4 days, the barrel's contents magically transform into another type of alcohol determined by the DM or by rolling again on this table.

The barrel never runs dry.

d20 Alcohol Type
1 Ale
2 Mead
3 Red Wine
4 White Wine
5 Rosé Wine
6 Cider
7 Sake
8 Brandy
9 Cognac
10 Rum
11 Spiced Rum
12 Whiskey
13 Scotch
14 Bourbon
15 Vodka
16 Gin
17 Tequila
18 Absinthe
19 Dwarven Stone Ale
20 Celestial Vintage

Special Brews

Certain results from the Eternal Supply table possess unique properties.

Dwarven Stone Ale

A legendary dwarven brew said to be strong enough to challenge even the hardiest warriors.

When a creature drinks Dwarven Stone Ale, it must succeed on a DC 15 Constitution saving throw or become Poisoned for 1 hour.

On a successful save, the creature gains advantage on saving throws against being frightened for 1 hour.

A creature that succeeds on this saving throw cannot gain this benefit again until it finishes a Long Rest.


Celestial Vintage

A miraculous wine that appears only when the barrel decides a moment is worthy of remembrance.

A creature that drinks Celestial Vintage gains the following benefits:

  • Advantage on its next Charisma ability check within 24 hours.
  • The ability to understand all spoken languages during a celebration for 1 hour.

A creature can benefit from Celestial Vintage only once per Long Rest.


Blessed Brewing

A creature proficient with Brewer's Supplies may spend 1 hour working with the barrel to create a special batch.

Choose one:

Fine Vintage

The drink becomes an exceptional beverage worth up to 50 gp per serving to collectors, nobles, and merchants.

Celebration's Feast

The barrel produces enough drink for a gathering of up to 20 creatures.

Creatures who participate in the feast have advantage on their next Charisma (Persuasion) check made toward another participant within the next 24 hours.

Sacred Offering

A creature may pour a serving as an offering to a deity, spirit, or supernatural entity.

The DM determines whether the offering gains favor, attracts attention, or creates a supernatural response.


Saint Dionysius's Toast

Once per Long Rest, you may use the barrel to host a magical celebration.

The preparation requires 10 minutes and enough space for up to 10 willing creatures to participate.

After the celebration, each participant chooses one benefit lasting 8 hours:

Courageous Spirits

The creature has advantage on saving throws against being frightened.

Shared Resolve

The creature gains temporary hit points equal to:

2d6 + your Proficiency Bonus

Brotherhood of the Cup

The creature has advantage on Charisma (Persuasion) checks against creatures who participated in the celebration.

A creature can benefit from only one Saint Dionysius's Toast effect per Long Rest.


The Morning After

Even magical drinks can be enjoyed too much.

If a creature intentionally consumes excessive amounts from the barrel, it must succeed on a DC 15 Constitution saving throw.

On a failure, roll a d4:

d4 Effect
1 Disadvantage on Wisdom checks for 1 hour
2 Speed is reduced by 10 feet for 1 hour
3 The creature loudly speaks its thoughts for 10 minutes
4 Disadvantage on Dexterity checks for 1 hour

A creature cannot suffer this effect more than once per day.


Curse: The Empty Feast

The Barrel of Eternal Alcohol does not punish those who use it for honest trade. A tavern owner, merchant, or brewer may build a successful business using the barrel.

The barrel judges intent, not profit.

The curse activates if the owner knowingly uses the barrel primarily to:

  • Exploit people suffering from addiction.
  • Encourage violence or conflict.
  • Hoard its gifts while others suffer.
  • Destroy communities for personal gain.
  • Turn celebration into manipulation.

Stage One — The Celebration Fades

The barrel still functions, but its magic weakens.

  • Drinks lose their exceptional flavor.
  • Gatherings become less joyful.
  • Saint Dionysius's Toast cannot be used.

Stage Two — The Silent Tavern

The barrel begins resisting selfish use.

  • It produces only enough alcohol for reasonable gatherings.
  • Attempts to mass-produce alcohol fail.
  • Guests feel less connected during celebrations.

Stage Three — The Empty Cup

The barrel becomes an ordinary wooden barrel.

Its magic returns only when the owner performs an act of genuine generosity.

Examples include:

  • Feeding a starving village.
  • Hosting a celebration for those who cannot afford one.
  • Ending a conflict through kindness.
  • Sharing the barrel's blessing without expecting payment.

Lore

"A cup raised alone is only a drink. A cup raised together becomes a memory."

—Inscription beneath St. Dionysius's Flask



Notes: A creature must be proficient with Brewer's Supplies or be a Monk with the Way of the Drunken Master subclass., Creation, Buff, Debuff, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2021 1:29:46 AM
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Item Tags: Creation Buff Debuff Consumable

Gamerworf

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