This experimental weapon resembles a bizarre fusion of artificer's machinery and arcane wandcraft. Brass rings surround glowing crystal chambers filled with unstable blue energy, while enchanted cables connect the weapon to an Ecto Backpack.
The wand has 6 charges and regains all expended charges when connected to a functioning Ecto Backpack at the end of a short or long rest.
Proton Stream
As an action, expend 1 charge and make a ranged spell attack against one creature within 60 feet.
You use your proficiency bonus plus your Intelligence, Wisdom, or Charisma modifier for this attack, choosing the ability when you attune to the wand.
On a hit, the target takes 2d10 force damage.
Containment Charge
When an Arcane Proton Wand hits an undead creature, it gains one Containment Charge until the end of the wielder's next turn.
Additional successful Proton Stream attacks reset this duration.
An undead creature with three Containment Charges becomes restrained while it retains those charges.
A restrained undead creature can use its action to make a DC 15 Charisma saving throw, removing one Containment Charge on a success.
Don't Cross the Streams
If two or more Arcane Proton Wand users deliberately cross their streams, each participant must use an action and expend one charge.
Choose a single point within range of every participating wand.
Each participating character makes an Arcane Proton Wand attack roll.
Add the results together.
The consequences depend on the combined total:
Below 25: Catastrophic feedback. Each participant takes 4d10 force damage and is knocked prone.
25–39: Unstable convergence. Each creature within 10 feet of the targeted point takes 6d10 force damage, with a DC 15 Dexterity saving throw for half damage.
40–49: Successful convergence. Each hostile creature within 15 feet takes 8d10 force damage. Undead creatures have disadvantage on the saving throw.
50 or higher: Total protonic reversal. The DM determines the precise consequences, but they should be spectacular, destructive, and potentially capable of sealing supernatural portals or weakening exceptionally powerful entities.
Professor Spengle strongly advises against crossing the streams.
Usually.
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