Weapon (maul), common

A weapon of a species called the klingon, who are said to have traveled to the world from across the stars. It is a curved weapon with a four-pointed silhouette, with one set of points coming from the interior crescent blade and another from the outer crescent that extends in an arc behind it; the outer crescent has three leather grips, one each between the short shafts connecting the crescents. It is a heavy and imposing close-quarters blade, but the grips allow for follow-up strikes from unexpected angles.


Properties


Slashing:
The weapon deals 2d6 Slashing damage.

Special: If you attack with a bat'leth as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d6 slashing damage on a hit, instead of 2d6.

Two-handed

Heavy

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Slashing, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

Uskius

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