the angelic smiter looks like a 10 cm long mace when you first see it but the are 3 different buttons along it the when you press the first button the handle extends becoming as long as you want it up to 2 ft long it is now a +3 mace that deals 2d8 extra radiant damage in this form if you hit a fiend you send it flying 10ft back were it is knocked prone. if you press the second button the handle extends with button one but out of the mace spikes come out it is now a +3 morningstar that deal an extra 2d8 radiant damage if you hit a undead in this form it must succeed a constitution saving throw or be reduced to ashes and only the wish spell can bring them back. if you press the third button the handle extends and spikes come out the end like 2 but this time the ball drops and a chain drops with it you now have a +3 flail that deals an extra 2d8 damage with a range of 15 ft if you hit an enemy of your deity the attack deals an extra 2d6 radiant damage.
if you are a paladin you can use it as a spellcasting focus and if you use divine smite with is count the smite as a spell level higher so if you use a 1st level spell slot it count as a second level spell slot for damage
if you are a cleric you may use this as a spell casting focus when you use turn undead you double the range and each creature in the range gets dealt an extra 1d10 radiant damage
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: by a lawful good aligned character with a good aligned deity, Sap
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