The Antimagic Pulse Grenade (AMP grenade for short) creates a powerful burst of antimagic energy capable of disabling most magical effects.
As an action, a character can throw the grenade to a point up to 60 feet away. The grenade then detonates, creating a burst of antimagic in a 20 ft. Sphere centered on itself. Any ongoing spell of level 3 or lower in the Sphere ends. For each ongoing spell of level 4 or higher in the Sphere, roll a d10. If the number rolled equals or exceeds the spell's level, the spell ends.
Additionally, all magic items in the Sphere become nonmagical for 1 minute unless they are Legendary or Artifact rarity. Once the grenade is used, it loses its magic.
Notes: Negation, Consumable
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/17/2026 4:05:28 PM
|
5
|
1
|
--
|
Coming Soon
|
Comments