These armbands give the wearer control over the cold and Ice. The reclusive sect that created them were dedicated to the mastery of their craft, therefore the power of these armbands take time to fully master.
(Lvl 1 - Ice Knife) - Able to use one charge to create an ice dagger, which can be used as a dagger, or as the Ice Knife spell.
(Lvl 3 - Ice Blast) -Use 2 charges Make a ranged attack. On hit target takes 1d10 cold damage. Target makes a constitution save DC 12. Each level past 3, DC goes up by 1, but will not exceed 20. On a fail target is frozen (Stunned) for one round.
(Lvl 5 - Control through Discipline) - From now on, the arms below the armbands take on a deep ice blue appearance. +2 AC. Gains the ability to use 2 charges to form an Ice Sword, which acts as a +1 Longsword.
(Lvl 11 - Ice Clone) Use 5 charges. Use a reaction to create an ice clone of yourself. The clone has 25 HP, and 18 AC and acts on your turn. It must remain within 30 feet of you, and has your attacks. It uses your bonuses for attacks and saves. If destroyed by fire, covers a 5 foot radius area in a steam fog. Upon destruction, every creature in the 5 foot radius makes a Dex save DC 16 or take 2d6 cold damage.
Previous Versions
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7/17/2026 11:57:49 PM
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7/18/2026 12:45:23 AM
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7/22/2026 12:22:46 PM
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