Weapon (mace), very rare (requires attunement by a Spellcaster specializing in necromancy)

The Antiander is a diabolical weapon of immense power. The pommel is the shape of a skull, resting below a sturdy steal handle, which is wrapped in old leather, partially torn and frayed. The head of the morning star is a spiked ball of steel, with a large opening on the very top. This opening glows a low green, humming with necrotic energy. 

The mace does an addition 1d8 necrotic damage on a normal hit. Futhermore, twice per long rest, you can use the mace to cast "Mori et Resurge". A beam of necrotic energy, in the form of scorching hot green light, shoots out from the opening atop Antiander's steel head. 30 ft line, 5 ft wide, penetrates and hits any target within the AOE.

Target takes 4d6 Necrotic Damage, half on save (CON Save DC - Caster Spell Save). When the target is in Critical Condition (10% of health remaining), consume all charges of Antiander to execute the target, and then immediately raise them from the dead as a Zombie. The target must be smaller, the same size or 1 size larger than the caster to be executed and raised from the dead. 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Necrotic, Spellcaster specializing in necromancy, Sap

Previous Versions

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donlano

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