This shield is imbued with Bahamut's magic and will deal justice to attackers with powerful magic. Allows the user to use hellish rebuke at 2nd level when they are damaged by an enemy creature 1 charge until attuned with again.
Hellish Rebuke 1 evocation Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see Range: 60 feet Duration: Instantaneous The shield glows a bright blue and the creature that damaged you is momentarily surrounded by blue dragon breath. The creature must make a Dexterity saving throw. It takes 3d10 cold damage on a failed save, or half as much damage on a successful one.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: You must attune to this to regain charges, to do so spend 15 minutes praying to Bahamut during a long rest. , Combat, Warding
Previous Versions
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