Wondrous Item, legendary (requires attunement by a character proficient with firearms)

Before the Paradise City fell, Merzo's Rangers served as the wardens, scouts, and guardians of Chult. This bandolier's magic reflects their forgotten creed, inscribed in the language of Old Omu along its length: "Every Shot Changes a Story. Choose Carefully Which One." 

This weathered leather bandolier bears ten rune-inscribed cartridges which refill at dawn. Whenever you fire a ranged weapon attack, you may expend one change to invoke lingering magic of the Godess Ubuto into your shot.

Rune Rounds: Once per turn, when you make a ranged weapon attack, you may expect one charge to add a rune effect to your shot.

Roll 1d10 to determine the effect.

  1. Mercy Round: The attack automatically hits. Instead of taking damage, the target regains HP equal to the damage that would have been dealt. You regain equal HP.
  2. Thunder Round:  +1d10 Thunder Damage. Target must make DC20 Strength Save or be knocked prone.
  3. Frost Round:  +1d10 Cold Damage. Target's movement speed is set to 0 until the start of your next turn.
  4. Inferno Round:  +1d10 Fire Damage. Target takes 2d10 additional fire damage at the end of their next turn unless they use an action to extinguish the flames.
  5. Storm Round: +1d10 Lightning Damage. The closest creature to the target takes lightning damage equal to half the attack's total damage.
  6. Purple Wyrm Round: +1d10 Poison Damage. Target gains the poisoned condition until the end of their next turn.
  7. Phantom Round:  +1d10 Psychic Damage. The shot treats ignores cover, Shield, and any resistance to piercing damage.
  8. Decay Round: +1d10 Necrotic Damage. Target's AC is lowered by 2 until the start of your next turn.
  9. Fate Round: +1d10 Radiant Damage. You can immediately move up to your movement speed without provoking opportunity attacks.
  10. King's Round: +1d10 Force Damage. If the attack is a critical hit, treat it as a Vorpal Bullet. (Instant kill on regular creatures, +10d10 force damage against targets with Legendary or Epic actions, immunity to piercing damage, or do not need heads to survive).

Notes: character proficient with firearms, Damage, Combat

Item Tags: Damage Combat

MattDeFalco5

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