This heavy battleaxe is forged from a mottled, emerald-green Chultan ore that mimics the scaly hide of a basilisk. The axe-head features a stylized jaw encasing two perfectly preserved, calcified basilisk eyes that glow with a faint, oily yellow light whenever combat begins. The haft is wrapped in coarse, petrified leather that always feels cold to the touch.
- Gaze of the Megafauna. This weapon has 3 charges, and it regains all expended charges daily at dawn. When you hit a creature with an attack using this axe, you can expend 1 charge to unleash a fragment of the basilisk's calcifying magic. The target must succeed on a DC 13 Constitution saving throw.
- The Petrifying Process. On a failed save, the creature’s joints instantly lock up as its flesh begins to turn to grey stone. The creature gains the Restrained condition. At the end of its next turn, the creature must repeat the saving throw. On a success, the effect ends. On a failure, the creature is permanently Petrified until freed by a Greater Restoration spell or similar magic.
- Heavy Weight. Creatures that are immune to the Poisoned or Restrained conditions have advantage on these saving throws.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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