- The wielder has a +50 bonus to attack and damage rolls made with this magic weapon.
- The wielder emit pulsating green light that lights up dark places even when unequipped.
- Has charges.
- If the wielder hit’s GERALD with it THE PLAYER omega dies.
- If a target creature has less then 20 AC wielder gets to multiply attack roll by 20
- Attacks deal all damage types.
- Wielder is immune to jackhammer damage.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Initiative, Poisoned, If it runs out of charge you can still use it however it will have a 1D20 Saving throw. If you fail you instantly die, Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by Requires attunement by the gerald gods.., Damage, Combat, Sentient, Heavy, Two-Handed, Graze
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2026 4:51:45 PM
|
4
|
1
|
E
|
Coming Soon
|
Comments