Weapon (longsword), legendary (requires attunement by a Requires Attunment)

Planar Rift. As an action, you can use this sword to tear through the fabric of reality. Choose a plane of existence other than the one you currently occupy and create a shimmering rift in an unoccupied space within 5 feet of yourself. The rift can be up to 10 feet tall and 10 feet wide, remains open for 1 minute, and can't be created again until the next dawn.

When creating the rift, you may designate a specific destination on the chosen plane, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second layer of the Nine Hells. The rift opens at or near that location, at the DM's discretion. For example, a rift to the City of Brass might emerge on the Street of Steel, before the Gate of Ashes, or overlooking the city from across the Sea of Fire.

Any creature or object that passes through the rift is immediately transported to the chosen plane, arriving in the nearest unoccupied space adjacent to the rift's exit.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Requires Attunment, Versatile, Sap

Roll_for_Karma

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