An orb resembling the moon surrounded by astral wisps resembling the northern lights. When activated it will show a constellation corresponding to the number rolled on a D30
The effect and charge reset at dawn.
This item can only be attuned to by a Moon or Star Druid of level 13 or higher. At level 16 the user can roll twice and choose the result they desire. At level 18 the user can roll 3 times and choose their result they desire.
1 - The Void - The user is unable to Wild Shape for the rest of the day
2 - The worm - You can only turn into creatures with no arms or legs
3 - The Cub - AC, Attack Rolls, and Damage rolls are decreased by 5 while in Wild Shape and you appear as a baby version
4 - The Ladle - You can use your Wild shape to turn into a ladle
5 - The Lycanthrope - The user is unable to control their beastial urges, While wild shaped they attack indiscriminately and can only return to human form by being knocked out of their shape
6 - The Shackle - Roll a D6, you can only shape into creatures of the corresponding CR
7 - The Scale - You can only cast wild shape twice
8 - The Narrow Road - Roll a d4, your roll determines the movement speed that your shape requires. 1-swimming, 2-walking, 3-flying, 4-burrowing
9 - The Pillar - AC in wild shape is increased by 5 but you are unable to move
10 - Josu - The DM decides what you can shape into
11 - The Chimera - You can turn into nonhumanoid monstrosities
12 - The Scholar - Any saves your wild shape causes your enemy to make save against your spell save DC
13 - Crixus' Bow - your attacks gain an additional 20 feet of reach for ranged attacks and 5 feet for melee
14 - The Lady - All wild shapes are female
15 - The Beholder - Your Shapes gain Abberant Form - any non abberation that starts its turn within 5 feet must succeed a wisdom save against your spell save dc, if they fail they take 2d6 psychic damage. On a save they take half damage
16 - The Lord - All wild shapes are male
17 - The Holy Tree - You can turn into Plants
18 - Eyes Of Elysium - You Gain Truesight
19 - Dilthen Aras Hir (Little Deer Lord) - Your shape is one size smaller, but you gain +5 to Attack and Damage Rolls
20 - The Hags Back - You use your wild shape to Turn into a hag of one Cr higher than your regular shape
21 - The Mother of Spiders - You can only turn into spiders, when you attack while wild shaped the target has to make a con save equal to your spell save DC, if they fail they have the poisoned condition, and your attacks deal an extra d8 poison damage
22 - The Shadow - You can cast invisibility while in wild shape
23 - The Ancient Dragon - You can turn into dragons*
24 - Astral Gate - You can use a wildshape slot to create an astral gate
25 - Tiamat (Queen of Dragons) - Chose one of the following: Acid, Cold, Fire, Lightning, Poison; for the day your attacks will do an additional d8 of this damage type and you will have resistance to attacks of that type. The DM chooses one of the elements and you gain weakness
26 - The Shield - AC is increased by 2 while in wild shape
27 - The Eyes - When your enemy looks into your eyes they see the power of he who stands behind you. They have to roll a save against your spell save or gain the frightened condition
28 - The Sword - Roll damage twice and take the higher roll
29 - The Great Beast - You can shape into a beast of one CR higher than usual
30 - The Wish - The user is able to chose any other effect on this table and change it though out the day
Notes: A Moon or Star Druid of level 13 or higher
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/25/2026 12:13:00 AM
|
8
|
1
|
1
|
Coming Soon
|
Comments