This revolver works and looks like a Colt single action army revolver but has some spider web patterns on the handle of it. Made by The Web for what ever unfortante soul is the avatar of it, it has been made to kill supernatual beings but also to make sure the web always has some amount of control of the person using it as it gets stronger the stronger the web gets.
Arachne's Ledger scales with the Avatar's level and how many deals they have made, Every 5 levels it grows stronger but to reach full strength of that level they must have also made a certain amout of deals. This version is the Lv 1-4 version of it.
Buffs: While attuned to this weapon you gain profeincy with revoulers and you have an +1 to attack and damage rolls, When you reach 10 deals the attack and damage buff goes to +2
Curses: If the weapon is loaded, At random intervuals when you are around magic or supernatual creatures/objects (DM gets to choose when it happens), You have to roll a DC 15 WIS save to see if you can resist the urge to shoot at it, and then also roll a DC 15 CON save to see if you body moves even though your mind doesn'twant to (If you fail both of the saves you fire at the creature/object, faliing the WIS save but sucseeding the CON makes it so The Web tells you to shoot but your body doesn't move, the oppisate makes your body move and get ready to fire but your mind is still your own so you don't fire), it is also always attached to you, so you can't drop it off anywhere, it is always with you, For example it could be on a holster or in your hand but it can not leave your person
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Proficiency: Firearms, Bonus: Magic, Requires attunement by an avatar of the web, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
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7/28/2026 10:23:04 PM
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1
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Coming Soon
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