With an unknown creator, this forgotten grimoire awaits its next owner, waiting to satiate its need for knowledge and its hunger.
Aizanthe is a silver grimoire with obsidian etchings throughout in a long since forgotten language. In the center of the book sits three black diamonds. It's pages are black with a silver trim and the writing within is also a silver like color. Its pages are constantly shifting, anything written on its pages disappears until it is needed.
While attuned to this grimoire, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells.
Spell Storing. Any creature can cast a spell of 1st through 5th level into the Aizanthe by touching the pages as the spell is cast. The grimoire can hold up to 7 levels worth of spells. The spell has no effect, other than to be stored in the grimoire. If Aizanthe can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While attuned to Aizanthe, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the grimoire is no longer stored in it, freeing up space. In addition, Aizanthe can store up to 5 sorcery points.
Sentient. Aizanthe is a sentient neutral spellbook with an Intelligence of 18, a Wisdom of 11, and a Charisma of 12. It has hearing out to a range of 120 feet and blindsight out to a range of 30 feet. The grimoire communicates telepathically with its wielder and can speak, read, and understand Common and Primordial. It has a calm, low voice. While you are attuned to it, Aizanthe also understands every language you know.
Aizanthe has a special connection to magic and to its wielder, as long as you are attuned to the grimoire, no one else may read the pages within unless given permission to.
Bountiful Knowledge. While attuned to Aizanthe, if you consult the grimoire for 10 minutes, you gain advantage on all Intelligence ability checks.
Enduring. This grimoire, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.
Personality. Aizanthe has no discernable traits when first found as centuries of starvation have addled its very being. The longer it spends with its wielder, Aizanthe will take on parts of their personality to replace its own. The only two things that remain constant is the grimoire's love of knowledge and its unending hunger for magical energy.
Centuries of neglect and starvation have left Aizanthe ravenous for magical power. At dawn, roll a 1d6, the number corresponds to the number of spell slots the grimoire needs to consume in order to stay sentient. Aizanthe does not willingly want to do this and if asked it can go up to 3 days without consuming spell slots at a cost of its abilities. As it does this, any stored spell slots are slowly drained from the grimoire in order to keep it from turning on its wielder. The first day without consuming, it's bonus to spell attacks and spell DC drop to +1. On the second day, it loses its ability to grant advantage on Intelligence ability checks and on the third day it loses the ability to store spell slots. If Aizanthe has gone more than three days without being fed, it will focus on its on survival and force its wielder to make a DC 17 Wisdom Saving Throw. On a fail, the wielder loses 2d6 spell slots and all of Aizanthe's abilities return to it. All lost abilities of the grimoire return after being fed. If the grimoire is found on its own, it will immediately force the first spellcaster that touches it to make the Wisdom Saving Throw, this does not apply if it was taken off of an enemy caster.
Aizanthe considers itself a friend and an ally to any who would wield it, but it will not tolerate abuse, or constant negligence of its needs. If such a thing occurs, Aizanthe might start to comply in a malicious nature, choosing to only give half-truths or twisting meanings and intents when consulted. If it deems its treatment horrid enough, it will become unhelpful to the point of not allowing any spells to be read from it.
Gift of the Ancients. Aizanthe is above all else a spellbook and dedicates most of thier energy making things easier on its wielder. When copying a spell into Aizanthe, the grimoire's magical pages reduce the amount of materials needed by half and the time required is also cut in half. Sorcerers can copy ritual spells into the grimoire at half the cost.
Notes: Bonus: Spell Save DC, Bonus: Spell Attacks, Advantage: Intelligence Ability Checks, By a Sorcerer or Wizard
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