Shadow Step (Passive) Advantage on Stealth, Sleight of Hand, and Deception checks. Whenever you critically succeed (nat 20) on one of these checks, roll a d6. On a 5 or 6, you gain Greater Invisibility, its cooldown and duration scaling with your level.
If the Roll triggers while the cooldown is still active, nothing happens, the critical success itself is free, but the invisibility only fires when it is available.
Levels 1-9 10 minute cooldown (3 rounds in combat) 10 minutes out of combat
Last Breath (Once per Long Rest)
If you're reduced to 0 HP, vanish in a wisp of mist instead of dropping. Reappear at 1 HP near a creature not currently in combat. If none are available, reappear 20ft from the nearest enemy instead.
Wrathblade (bonus action, 5 times per long rest)
On hit, choose one: Bonus Sneak Attack dice, or bonus Radiant Damage that also forces a WIS Save Throw (DC 8 + Prof +Cha) or Frightens the target for 1 Minute.
Level 1-9 +2d8
Level 10- 19 +4d8
Mistforged (3 times per long rest) Condense a portion of your own shadow into a servant. Choose one on summon:
Mist Thrall: Wears your exact face and voice. NON COMBAT. Can Cast Pass without Trace once per summon. Hp 5
Shadow Squire: COMBAT Variant HP: 5 1d8+2 AC 14 (Shield Wall (passive) While Shadow is within 10 feet of you, you gain advantage on saving throws against being knocked prone or forced to move.
Notes: Attunes to User
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